I played Fatum Betula on my Switch the other evening. I
actually got it in a itch.io donation bundle awhile back,
but I thought it'd be a nice game to spend time with on my
Switch, so I bought it on the eshop.
The game only took one evening, but was personally
compelling to the end. The low poly/ps1-esque aesthetic,
when done well, always tends to capture my imagination in a
way high polish games don't always do. I'm unsure if this is
because of how the vague nature of implied, simple forms
allows me to fill in visual gaps with my mind or if it
speaks to me specifically because of nostalgia. Either way,
for the moment, it's become a specific artistic choice
utilized by a lot of indie game developers.
I have a lot of love for exploration, and this game's world,
while small and measurable, is evocative and kept me wanting
to move through it. You could describe it as a walking
simulator, but it kind of gives me point and click adventure
vibes through some basic puzzle solving and interactions
with strange characters, who's presence often does not
explain their existence.
There's only 5 music tracks in the game, along with a
handful of sound effects and ambient noises, but they all
work together to give the setting a sense of place and
really extends the world beyond it's boundaries.
Spending the couple of hours I did with this game felt like
freely walking around an odd, sad, and peaceful dream. I'm
glad I experienced it.